Join us in our Northpoint studio at 2pm SLT today, Monday 24th January for the start of our new season as we explore the most amazing avatars we think you'll see in Second Life as we pay a visit to the famous Grendel's Children store, and the Avaria region.
Inside Grendel's Children store
We'll be talking to Flea Bussy and Toady Nakamura, two of the key people behind Grendel's Children, and seeing some of the brilliant avatars that they have created. Hopefully we'll be able to share with you something of the range and depth of avatar creation that they offer ... and discovering how (and why) they do this at such astonishingly low prices too.
But there's more to Grendel's Children than the avatars, and we'll also be looking at the four sims that make up Avaria, where the people behind Grendel's Children have created a rich and complex landscape where you can not only try out your avatars, but where you can also join a variety of interactive games, including surfing in space - which Elrik gets a chance to try. And, of course, Saffia takes the opportunity to explore the underwater world with some spectacular companions!
Surfing Space with Grendel's Children!
If you'd like a sneak preview of Grendel's Children, don't miss a lovely machinima created by Pyewacket Bellmann - The Wizard and the Ozimal , which features a number of these glorious avatars.
The Designing Worlds show starts at 2pm SLT, but you should be in our Northpoint studios by 1.30pm at the very latest to make sure of getting a seat. And this is a show that you really will want to come to in person, because there will be some amazing free gifts on offer from Grendel's Children! As usual, after the show, there'll be a chance for the audience to talk to Flea and Toady (as well as Elrik and Saffia) about what we've seen.
Or - if you can't attend in person - tune in at 2pm SLT on Monday for the live show – where you can now chat with other audience members and even some of the participants during the show – or catch it later in the week on our shows page on the Treet.tv web site.



























Concerned about Zombie Attack? Be Prepared!
As we approach that difficult time of year when the risk of Zombie attack reaches its zenith, you may well turn your attention to how you might defend yourself, and the members of the Fair Sex in your life, from the ravages of the Undead.
In my personal view, any Steampunk gentleman worth his salt could do no better than to arm himself with the D-Z Tesla Ray Rifle shown here and available from the SL Marketplace, as employed by me recently to defend my delectable interviewee, Miss Anara Serevi, and myself from an unexpected Zombie attack during the course of Designing Worlds' recent excursion to the Village of Nyght. I heartily recommend this device and emphasise that I have no association whatsoever with the purveyor of said apparatus and speak only from personal experience.
This exceptionally well-detailed weapon has a vast array of resources that may be deployed against all manner of assailants, and conforms to many of the commonly available combat systems found in-world.
In my personal opinion, the most effective mode for despatching the Undead is the Plasma Ball facility. This unleashes an exceptionally powerful ball of compact electrical energy against one's assailants, driving them a considerable distance across the region in a manner reminiscent of the game of Ninepins. I find this approach preferable to the use of projectiles (though this weapon also provides such facilities) in that it avoids exposing the Ladies' sensibilities to the sight, and potential spattering, of the blood of the aforementioned assailants. The Plasma effect also serves to sterilise the area, which may be found to be a most efficacious approach.
However I would warn the operator not to attempt to employ the Plasma Ball in a confined space as this may result in the Ball being unable to escape in the direction fired: this may have, shall we say, undesirable consequences. Instead, attempt to attain a high location, such as a flight of Steps, adjacent to an open area, where one has a suitable view of the disposition of potential assailants and can despatch them swiftly and effectively.
In addition to its effective operation, you will find the Tesla Ray Rifle to be finely crafted and constructed of hard-wearing and elegant materials, and also that when recharging, the weapon produces a fearsome Sound as the bolt of electrical energy is being prepared such that in and of itself it may be found to have effective deterrent capabilities.
Highly Recommended. * * * * *