Join us today, Monday 14th July at 2pm SLT at the Designing Worlds studio in Garden of Dreams for a discussion about Second Life’s continued viability and the ways in which Linden Lab might attract existing communities to their new platform.

The Discussion, photographed by Wildstar BeaumontThe Discussion, photographed by Wildstar Beaumont

We have a great panel of guests – including Jessica Lyon, Project Manager of Firestorm, Jo Yardley, owner of 1920s Berlin, Maxwell Graf, owner of Rustica. JJ Drinkwater, Virtual and real life Librarian and Pathfinder Lester, Community Engagement specialist (and the ex-Pathfinder Linden).

We don't talk about the technical possibilities of the new platform; instead we’ll be focus on what needs to be done to keep Second Life vibrant and alive … and, at the same time, what might persuade the residents of Second Life to make a commitment to a new environment – and some of the answers may be surprising!

Join us at 2pm for an important and fascinating show – make sure that you don’t miss it!

Designing Worlds studioDesigning Worlds studio

Or – if you can’t attend in person – tune in to the web at 2pm SLT on Monday for a showing on Aview TV, on SLartist or on Treet – or catch it later in the week on our shows page on the web site at, on the Aview TV Designing Worlds channel – or on the Designing Worlds blog.

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Convergence Culture

Henry Jenkins, communications professor at MIT, talks heavily about the 'Black Box Fallacy' and how convergence effects older media. For example Jenkins talks about how 'Cinema did not kill Theatre or TV did not kill radio' but rather each medium was 'Forced to coexist with one another'. Henry also talks about how old media is not being displaced, but it's status has shifted by the introduction of new technologies. The black box fallacy argument is that all media content will eventually flow through one 'black box'. The reason why the term was coined is because we see more and more black boxes around our homes and work places (VCR, DVD and CD players), but these boxes over the years have started to converge and have multiple uses

Immersive World Convergence Culture

Convergence Culture Overview for Immersive Worlds 2.0